You're Invited to Play
Before Anyone Else.

A cooperative trading card game that teaches mindfulness and social-emotional learning to K-5 students. Built by educators, therapists, and families who believe recess alone shouldn't be doing all the heavy lifting.

Get Beta Access
25 of 25 Wave 1 spots remaining
Meet the Kaijutsu characters: Hiro, Tatami, Lumi, Stella, and Rocky

What Are These Things?!

They are monsters with mindful intentions and powers. Kaijutsu is a cooperative card game packed with characters, challenges, and real mindfulness techniques. Students face tough life moments together and use their characters' powers to win as a team. Built with child development experts, educators, and therapists. CASEL-aligned. Five characters guide the journey, each bringing a different strength to the table.

Hiro Tatami Lumi Stella Rocky
Hiro power card
Hiro
Tatami power card
Tatami
Lumi power card
Lumi
Stella power card
Stella
Rocky power card
Rocky

We See You, Teachers.

You have 24+ kids, 6 emotional crises before lunch, and a curriculum that doesn't have a line item for "help a 7-year-old process that their goldfish died." We get it.

Kaijutsu is the game you bust out when recess feels like the distant future and everyone needs a break. It takes 10 minutes to play a round and leaves the room a little calmer and a little kinder. Jump in and play with your students. You probably need the break more than they do.

More Than a Card Game

Kaijutsu gives kids a reason to talk, laugh, and learn together. Every session is a chance to build real emotional skills through play.

Inspire Conversation

Cards prompt kids to share how they feel, what they notice, and how they handle big moments.

Share Laughs

The characters and cooperative gameplay keep things light, fun, and something kids actually want to do.

Grow Their EQ

Self-awareness, empathy, and emotional regulation built into every turn without feeling like a lesson.

What's in the Beta

Here is exactly what you are getting. No surprise fees, no 47-page terms of service, no password your students will forget.

What You Get

We built the game. You know the kids. Play it with them, tell us what works, and get rewarded for it.

Free Prototype Access

Full access to the digital gameplay simulator for the entire beta period. No cost, no commitment.

Discounted Pricing with Product Launch

Complete your feedback and lock in the best pricing we will ever offer when Kaijutsu launches.

How It Works

1

Sign Up Below

Fill out the short form. Takes about 30 seconds.

2

Sign the Beta Agreement

Check your email for a quick agreement to review and accept.

3

Play Instantly

Get your game link immediately after signing. Run sessions with your students and share feedback.

Ready to Level Up Your Classroom?

Sign up below to receive the Beta Agreement. Once you sign it, you get instant access to the game.

Help Us Build the Game

We're building a game that helps parents, educators, and kids grow together. If that sounds like something you want to be part of, we'd love to hear from you.

Whether you're a counselor, a teacher, a therapist, or just a parent who cares about this stuff, let's talk.

Get in Touch

Frequently Asked Questions

Yes. Completely, actually, truly free. No credit card. No "free trial that auto-charges." Just free.

About 10 minutes for a full cooperative game.

We are targeting later this year. Beta testers will be the first to know.

Wave 1 is limited to 25 educators. We will open more waves based on demand.

Neither do we. The goal has always been to get kids playing together in real life, sharing real experiences, not burning their eyes out on screens. We're starting digital because it lets anyone play for free and helps us get the game mechanics right before going to print. That means when we do produce physical cards, they'll be better and more affordable. We may keep a digital version around for accessibility, but the endgame is cards on a table, not cards on a screen.

No. It runs in any modern browser. No downloads, no apps, no student accounts, no logins. Open the link and play. Works on Chromebooks, iPads, and laptops. All devices just need to be connected to wifi.

Yes. We do not collect, store, or transmit any student data. No names, no emails, no usage tracking tied to students.

Kaijutsu is built around the five CASEL competencies: self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. Each character and card mechanic maps to at least one competency. It was developed alongside child development experts, licensed therapists, and classroom educators.

We have not finalized pricing yet. Beta testers will lock in the best pricing we will ever offer when the product launches. During the beta, everything is completely free.

Zero. Open the link, sit your students down, and play. There is no training, no lesson plan to write, no materials to print. The game teaches itself through play.

Absolutely. A round takes about 10 minutes, which makes it perfect for morning check-ins, post-recess resets, transition time, or those last 15 minutes of the day when nobody can focus. Some teachers use it as a cool-down after a tough moment.

No. Your child does not create an account, enter a name, or share any personal information. There is no tracking, no profiles, no data collection of any kind tied to students. The game runs in a browser and that is it.